Evaluation kit for the CSKY2440-v2 processor module, including 1 CSKY2440-v2 core board, 1 SKY2440-v2 base board, and 1 3.5" TFT LCD with touch panel. Samsung S3C2440, arm920t@400-503MHz
Being a market leader in ARM9 boards doesn't mean we should not improve our products。valuation kit for the MINI2440v2 processor module, Samsung S3C2440, arm920t@400-503MHz
Updated version of the most popular MINI2440, 405MHz arm9 with 3.5" LCD and integral touch panel. 64MB SDRAM, 2MB Nor Flash, 128MB Nand Flash, 100M ethernet, USB, Audio
ARM9 Development kit for Samsung S3C2440 micro controller. including the CSKY2440-v2 core board, SKY2440-v2 base board, and a 7" TFT LCD.
This example shows how to make the mousecalibration example which come from Qt4's works with tslib on the Mini2440v2.
MoreUsually we will meet this kind of problem that the bothering noise from main machine when we setup the Linux, so this article is talk about how to remove the noise from buzzer of Linux.
MoreBase on ARM-Linux debug(using ARM-Linux GDB debug ARM-Linux embeded system) of sky2440 development board. This article is one of sky2440 serial programmed course, which including all hardware initialization, reading and writing specific operation, and also including WINCE Application program, Linux program and Non-OS test program.
MoreOn mini2440v2 , it will lanch an application called qtTester, this example will show you how to stop it .
MoreThis example show you how to create a Qt4 project ,and then build it with bitbake
MoreMiniGUI is a free software project. It aims to provide a fast, stable, and cross-operating-system graphics user interface (GUI) support system. In this article we are going to talk about porting MINIGUI to the MINI2440 development board.
MoreThis article illustrates the procedures of porting Qt/Embedded-4.4.3 to our S3C2440 development boards. The board taken for this example is SKY2440-v2W35.
MoreAn introduction to the Samsung S3C2410 microprocessor and S3C2410 based development board
MoreSome Linux enthusiasts are very much interested in the Linux kernel, however some of them do not know where and how to start learning it. This article is going to introduce some initial methods for learning Linux kernel source code, but not to explain the complex kernel mechanism of Linux.
MoreThis paper takes the three common used embedded operating systems (uC/OS-II, uCLinux and embedded Linux) for analysis, so as to suggest some factors that should be considered for selecting operating system for ARM based development platform.
MoreHonoured as ‟the swiss army knife of embedded Linux‟, BusyBox is one of the most useful application for embedded development, it combines tiny versions of most Unix command line utilities, provids replacements for most of the utilities you usually find in GNU fileutils, shellutils, etc. In fact, BusyBox can pack almost 3.5MB of utilities into a single executable around 200KB, and therefore provides greater functionality to bootable floppy disks and embedded devices that use Linux.
MoreA cross compiler is a compiler capable of creating executable code for a platform other than the one on which the compiler is run. It is a the first tool that one must use for an embedded platform. This article takes GCC for example to introduce several different approaches to build a cross-compiler.
MoreA toolchain means the collection of programs used for compiling and linking an application. It consists of three separate components: binutils, libraries and compiler. This article introduces these components.
MoreU-boot is a boot loader commonly used on our S3C2410/S3C2440 development boards. This article lists the usage of some common U-Boot instructions
MoreBootloader is a software component that boots a device and launches the major softwares on the development board. It provides, in addition to booting capabilities, functions such as effective debugging, reading/writing memory, flash reprogramming, configuring, etc. In this article we will take the U-Boot (on the SMDK2410 development board) for example to introduce the usage of bootloader in embedded systems.
MoreWhen developing software and hardware for an embedded system, the use of developing tools such as editors, assemblers, compilers, debuggers, simulators, emulators and Flash/OTP programmers are rather essential to an embedded system developer. To beginners it might be not so easy to learn about all these components. How do all of them play together? What differences are there between them? What matters should be considered when selecting a right tool? In this article these questions are to be answered.
MoreAn integrated development environment (IDE) is essential to embedded development. Generally, an IDE is refered as a programming environment that has been packaged as an application program, typically consisting of a code editor, a compiler, a debugger, and a graphical user interface (GUI) builder. The IDE may be a standalone application or may be included as part of one or more existing and compatible applications. “When all you have is a hammer, every problem looks like a nail”, getting a proper development environment is the first step of a successful embedded development.This article lists and introduces some popular IDEs for embedded development.
MoreForwarded from: embedded.com By Stan Schneider and Lori Fraleigh Debugging your system may be the most important step in the development process. Here are ten hard-won lessons from the embedded trenches.
MoreThis article takes an example to illustrate the procedures to write an application and compile it into the uCLinux filesystem.
MoreEmbedded systems are now spreading in our world, they are becoming more and more common. However, as the spread goes, some questions are being raised. One, maybe the most important one, of these questions is: How can we ensure that our embedded systems are safe?
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